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Patch Notes 0.1.4


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  • IllFonic

Patch Notes 0.1.4

Patch 0.1.4 will be going live tomorrow!
Check out what to expect in tomorrow's patch here!

Patch 0.1.4 is now live!
We've got lot's of fun stuff in this patch and it's not even the Summer Patch yet!

Patch 0.1.4 New Feature Highlights

  • Solo Players are now able to pause the game
  • FFC Troopers have been seen looting chests throughout the simulation...be warned!
    • Added enemy variants to the game that are equipped with unique weapons and status effect weapons
    • Enemies have distinct tints depending on the kind of weapons they carry and elemental damage they inflict
    • Default textures for many of the enemies have been updated in order to differentiate between the default enemy tints and the variant enemy tints
  • TomBot has added a variety of new things to his mid stage Vendor Shop
    • TomBot now sells a single Hack at each stage for each player
    • TomBot can now offer Unique Weapons for sale
    • The Arcadegeddon Leaderboard is now in the Vendor tile for people to check scores mid run


General

  • [PS5] Motion Blur can now be toggled On/Off in the settings menu
  • Friends list, Discord, etc. will now correctly displays the game being played as “Arcadegeddon” instead of “Arcade-Shipping”
  • Matchmaking queue will now be cancelled when someone leaves the party
  • Fixed an issue where it was possible to over scroll the Leaderboards list
  • Fixed a number of missing names on various tints offered by Gilly in the Arcade
  • Fixed an issue where the cosmetics purchase screen would freeze if making a purchase just as the refresh timer expired

Players

  • Animation polish of the jump to sprint transition
  • Adjusted the fade out distance on friendly character highlights
  • Adjusted the outline thickness of other players
  • Increased the size of the low health warning on the HUD and gave it a pulse
  • Adjusted the double jump VFX
  • Adjusted the logic used to determine if the player can get up from a slide. 
    • This alleviates a majority of the weird slide stuck spots
  • Fixed an issue where the player’s momentum would be lost when initiating a slide 
  • Fixed an issue where player names above players heads would appear as black
  • Fixed an issue where there were holes in the back of certain head cosmetics
  • Fixed an issue where you could see hair cosmetics while in ADS
  • Fixed an issue where the low health effects would persist even after healing when spectating a player

Adventure Mode

  • General
    • Solo Players are now able to pause the game
    • Battlemodes now have color coded nameplates for Team Composition
    • TomBot has added a variety of new things to his mid stage vendor shop
      • TomBot now sells a single Hack at each stage for each player
      • TomBot can now offer Unique Weapons for sale
      • The Arcadegeddon Leaderboard is now in the vendor tile for people to check scores mid run
    • Polish and Optimization to all tiles; this includes updates to lighting, assets, and textures
      • We’re always working on the polish and optimization of the tiles. It’s an ongoing process!
    • Gameplay Tips now show up in the Hack Menu
    • Reduced the cost of the difficulty machine at lower difficulties
    • Players that use a continue token will now revive with the loadout they died with instead of the loadout they had at the last checkpoint (stage start or mid vendor Tile)
    • Added messaging for when players are revived at the vendor shop
    • Pay2Live Machine now says “Revive” if the player is downed
    • Updated UI alert for completing a challenge to differentiate between Main and Optional challenges
    • Added Icons on teammate’s health bars for low health, downed, and dead
    • Increased the requirements of filling the Boss Meter at higher difficulties
    • Fixed an issue where the run would not end in cases where the player did not have enough coins to revive themselves or continue
    • Fixed an issue where players could revive their teammates while sliding
    • Fixed an issue where the Give Up meter continues to visually fill after the player has let go of the button.
    • Fixed an issue where the Pay2Live location icon would appear in locations that the player could not access
    • Fixed an issue where the most recently picked up hack would sometimes appear when returning from Battle Mode
  • Enemies
    • General
      • Reduced the fire rate on the elemental turrets
      • FFC Troopers have been seen looting chests throughout the simulation… be warned!
        • Added enemy variants to the game that are equipped with unique weapons and status effect weapons
        • Enemies have distinct tints depending on the kind of weapons they carry and elemental damage they inflict
        • Default textures for many of the enemies have been updated in order to differentiate between the default enemy tints and the variant enemy tints
  • Bosses
    • General
      • Fixed an issue with Boss Anomalies not showing up when not having Epic video options set
      • Fixed an issue with the pickup pedestals despawning health/energy/ammo pickups and never respawning them
    • FFC Mech
      • Fixed a collision issue that caused the boss to get stuck in the central pillar
    • CEO
      • The CEO Boss will now use its evasive behavior to get out of the way of large amounts of incoming damage
      • He now teleports away when being dealt a large amount of damage quickly.
      • Fixed an issue where the CEO would sometimes teleport out of the Arena
      • The Invulnerable banner now only appears when the CEO is actually in an invulnerable phase (while recharging his shield after it is broken)
      • Fixed an issue where if the player is at close range and in ADS, the CEO’s head will not be visible
  • Nerve Center
    • Fixed an issue where the player could slide under staircases in certain tiles
    • Fixed an issue where the player could spawn on top of an incinerator hazard
    • Moved Boss Anomaly Spawns away from Hazards
  • Mystic Isles
    • Fixed a rare layout that would wrap in on itself
    • Fixed some AI navigation issues that occured on the longer bridges

Weapons

  • General
    • Reduced hip/fire accuracy for all Sniper Rifles
    • Fixed an issue where players that were full on ammo could still pick it up and steal it from teammates
  • Demolisher Weapons
    • Master Blaster 
      • Increased base damage from (32/35/37/40/50) to (34/38/44/51/60)
  • Infernal Weapons
    • General
      • Fixed jittery overheat bars on clients
  • Miligrade Weapons
    • General
      • Unified crit damage for all Miligrade weapons (1.75x/1.8x/1.9x/2x/2.25x)
    • Outlaw
      • Adjusted base damage from (140/150/165/188/232) to (160/170/185/205/220)
      • Reduced magazine size from (7/9/12/15/18) to (5/6/8/10/12)
      • Adjusted the reload animation
      • Fixed an issue with damage falloff adding a 1.2x multiplier to all damage
  • Surge Weapons
    • General
      • Rebalanced the Surge Weapons to focus more on crowd control 
      • Surge weapons now stun on the initial hit regardless of the quality level 
      • Stun duration now scales with quality
      • Reduced shock chain damage
      • Lowered the amount of hits required to stun enemies through shock chains
    • Overclocker  
      • Reduced base damage from (163/175/187/199/211) to (60/100/145/190/210)
    • Power Surge 
      • Reduced base damage from (125/132/139/146/155) to (50/70/90/110/130)
    • Shocker  
      • Reduced base damage from (100/115/130/150/180) to (50/60/70/80/90)
  • Zerocool Weapons
    • Frosty Fraggins
      • Reduced base damage from (50/75/100/150/300) to (50/70/100/140/200)
      • Increased freeze status damage from (120/140/160/180/200) to (120/165/210/255/300)
    • Long Winter
      • Reduced base damage from (100/110/120/150/180) to (50/70/90/110/130)
      • Increased freeze status damage from (100/110/120/130/140) to (100/110/130/150/170)
    • Cold Shoulder 
      • Added falloff for freeze status splash damage
      • Reduced freeze status damage from (300/400/500/600/700) to (300/350/400/450/500)
  • Unique Weapons
    • General
      • Nameplates for Unique Weapons now have a rainbow border to differentiate them from the normal weapons
      • Added a “No Ammo Refill” note on the weapon tooltips for all Unique Weapons
    • Slugger
      • The Slugger now has a durability associated with it and will break after the durability is spent
        • Durability can be seen where your Ammo count is on the UI.
        • This change does not affect the Slugger you are equipped with by default
      • Adjusted swing animation
    • Particle Smasher
      • Fixed an issue where projectiles would not display when in any other video settings other than Epic

Surge Gauntlet Abilities

  • General
    • You can now swap Surge Gauntlet Abilities between the two active loadout slots
    • Fixed a bug where you could have the same ability equipped in both ability slots

Hacks

  • Critmaster
    • Reduced hack percentages per rarity (Rare, Epic, Legendary) from (20/25/30) to (10/15/20)
  • One Hander
    • Reduced hack percentages per rarity (Rare, Epic, Legendary) from (20/25/30) to (10/15/20)


Accessibility

  • Added Font Coloring for Voice to Text Subtitles
  • Added Dark and Light Background Options for the Voice to text Subtitles
  • Added an Opacity Slider for the Voice to Text Subtitles Background

Crashes

  • Fixed a rare crash that would occur when the player would use the interaction button
  • Fixed a rare crash related to the player being damaged
  • Fixed a rare crash related to destroying frozen enemies
  • Fixed a rare crash that crash that occurred during the After Action Report
  • Fixed a rare crash that occurred during cinematics
  • Fixed a rare crash related to the homing projectiles from Nano Weapons
  • Fixed a rare crash that occurred when applying a tint to the Light Gun
  • Fixed a rare crash related to the client leaving the game at certain times
  • Fixed a crash related to the Overclocker weapon
  • Fixed a crash related to ragdoll cleanup
  • Fixed a crash that could occur when cancelling matchmaking
  • Fixed a crash that could occur when disconnecting the controller on the PS5


 

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