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  1. Last week
  2. I love using the cold shoulder, but not so much with the other freezing weapons. The ability to one shot, or stun heavier units is a nice feature to have. And since I love going melee most of the time, the freeze mechanic is very useful.
  3. Ye it also took me almost 2 hours to get that quest done, except the game crashed after I got it and it didn't save it so I have to redo it... The freeze blast takes forever to charge just to kill 1-5 normal or heavy enemies. Even with a train of like 10-20 enemies the hitbox is so weird or glitchy it misses more than half of them. Whereas the default fireball would kill them all and recharge itself completely after killing them. Compared to all the other side quests that you'd be able to complete casually in no time or just passively alongside a run, this single quest seems to be the worst. If they could change how many they needed to freeze with the ability or just have it freeze using any freezing method would be nice.
  4. Earlier
  5. Would be awesome to have a more indepth customization in the future to be able to mix n match costumes and facial appearances. For example, being able to have certain eyes with certain faces types and so on. Being able to have certain pants with tops and shoes. Have color palettes for each top, pants and shoes. Also maybe add back accessories like backpacks and have face accessories separate from head so that way you can have the insane combinations!
  6. Would it be possible to please get some more female bodytypes? Very few of them are clearly female. There isn't a whole lot of variety. At least.... not from what I've unlocked & seen.
  7. So for the ability quick fire option, I don’t know if it’s bugged or not but it never sticks. Every time I start a run I have to toggle it off and on for it to work.
  8. Hello, I realized the more I play, the less viable some abilities become in longer runs. Just got done doing a run using the freeze blast and man oh man, it is trash to be honest. So this led me to think of some suggestions. I was thinking it would be nice if during a run, there would be ability altering mods you can pick up, or maybe even be able to choose this before starting a run. But let’s take the freeze blast for example; you pick up a specific mod, I’d say there are 3 unique mods for each ability, and it changes the pretty useless ability of freeze blast into an AOE freeze, freezing all enemies within a 20 meter radius. OR! If you want to be more melee based, there could be a mod for that ability, when activated grants you frost armor. So any enemy that attacks with close range physical attacks instantly becomes frozen. So you can sprint into a bunch of enemies with a bat, and just have that frost armor to help you freeze enemies. Right now, especially when running solo, I use the heal and shield ability to make sure I stay alive, maybe others are just better than me and can use other abilities but this in my opinion would make other abilities more fun to use. Here are some other examples of you care to read: 1. Glitch Monster - a mod that substitutes the giant monster for a horde of your own glitch demons. 2. Orbital Strike - a mod that makes it go from a singular strike to multiple strikes through the area. 3. Shield - a mod that changes the shield field into a dome shield that enemies cannot shoot through or enter. hope you get the point. Thanks for reading! Keep on making the game awesome!
  9. Thanks for taking the time to give us this list. We'll look into the issues here!
  10. Hey there! Had a suggestion that I thought would be pretty cool! Instead of just a bat, whether you can start with other melee weapons or have to pick them up, we could get other types of weapons like an Axe, Katana, Polearm, etc, and they each have their own unique way of fighting and they also come with a unique alternate ability (like with the bat, it’s the charged up hit). So for the Axe, a charged up ability will cause you to constantly swing your weapon around in circles, providing co start AOE damage for a couple seconds. Or for the Katana, you sheath your weapon, maybe go into an armored stat so it doesn’t get interrupted but any ranged attacks, and once you release the button, you unsheath your sword and dash forward at lightning speed, dealing massive damage. and even the regular attacks for these weapons have a cool combo animation instead of you just swinging them back and forth like the bat. Please let me know what ya think!
  11. After the new PvP patch, I’ve experienced A LOT of bugs. Here is a list: 1. After obtaining the doom fist ability, the vending machines for customization will constantly say you have something new, which is the new ability, but no matter how many times I equip it or reboot the game, it still says “New.” Minor bug, but all my friends are experiencing it. 2. A friend of mine got hit with a bug that made the screen extremely dark and her UI disappeared so our long run went straight down the drain because she couldn’t really do anything. This is the second time I’ve seen it happen. 3. I’m not going to say I have the best internet in the world but I have about 400Mbs, so this issue that I only started noticing after the patch couldn’t be internet related. But when me and my friends try to activate abilities, when activating them, there is like a second delay before they appear. And In a life or death situation, it’s pretty frustrating. And just to be clear, I was playing this game for 3 days before the patch rolled out so I know for a fact the abilities came out once I told them too, no delay. 4. Enemies get into some weird weird locations where they require weird positioning to even damage. 5. The Glitch Monster ability actually turned out to be pretty nice right before the patch rolled out, and I know it’s prone to mess up here and there but maaaan every time I’ve used it after the patch, he gets stuck almost immediately, so he’s pretty useless. But that’s just from personal experience. Nobody else I play with use that ability. 6. This is a minor one, but almost every time I complete a run with friends and complete a few missions for an arcade member, I can’t submit it, I have to leave the session before it lets me submit my missions. Because load times are quick on ps5, this isn’t a big deal but I thought I’d let y’all know. 7. Idk if the orbital strike is working as intended but I can assure you that it doesn’t have the impact of an orbital strike. A friend of mine was using it for a mission and she used it multiple times on the glitch monsters that come in hordes. Big explosion, big kill numbers, or so you’d think. At the end of the round, she has 1 ability kill. Idk if it’s just not strong or the damage radius is horrendous but right now it’s a pretty bad ability. From personal experience of course. 8. I also don’t know if this ability is working as intended, and whether or not it is, I do still love it. The graviton ability when used will sling shot enemies back and forth making it very difficult to accurately kill anything in it. So unless you use have an explosive weapon or a offensive ability, ain’t no way you’re accurately gunning down anything in it, unless there are a lot of enemies in it and you’re just spraying. But this may be intentional, if so, I’m not gunna complain. 9. This one is for the new PvP machine. When getting to the “6 feet under” game mode, it’ll show us that screen, then go straight back to a loading screen and show us the event screen again, only this time it defaults to “pea shooter.” I just think it confuses the contestants quite a bit but it does still take you to the 6 feet under game mode with the new Scotsman weapon. Hopefully that made sense. 10. There are instances where enemies will not take any damage. I’ve mainly noticed it while using the Aperture 3, I think that’s the name of the gun, the disc shooting weapon. 11. there are instances where I press the pause button and then my game just gets frozen right there. I’ve had it happen when trying to leave a boss room. That’s really all I can think of at the moment. I appreciate y’all hearing me out. Only game so far that I’ve gotten early access to and still play. Been playing since the week early access released. But for sure after this latest patch the game just isn’t running like before. Again, thank you for hearing me out. I’m no bug or game tester so sorry if any of my explanations were kind of crappy.
  12. Love the updates content a lot. But…while playing yesterday and today, I noticed a lot of issues, likes bugs and all. Here is a list if y’all care to read and hopefully fix: 1. Abilities have a delay. (When I cast a gauntlet ability, there is now a 1 second delay, which could mean life or death.) I have other friends to confirm this so it’s no network issue for me. 2. Bugs bugs bugs, which is to be expected but there’s more this time around. Screens becoming too dark to see and the UI disappearing, beating a boss battle and then the game instantly telling me there’s another boss battle ready. 3. at the customization vending machine station, there is a “New” indicator under the gauntlet category. Doesn’t matter if you’ve already equipped the Doom fist ability, it will continue to tell you there’s something new.
  13. Keybinds! Keybinds! Keybinds! Thanks!!
  14. I heard its okay to do so says my kid. :)
  15. Sorry to hear about that. Maybe it needs massive repair. -Maddy -
  16. Huge updates. I know a lot of friends have been asking about the key bindings so thank you!
  17. awesome! thanks for the content update~
  18. New Items Stand Alone Battle Mode Machine Players can now enter a PvP only mode via the Battle Mode Machine in Gilly’s Arcade. Players will compete in a set number of consecutive PvP Arenas which accrue points to the end to declare a single winner. Royale - The Leader of the FTW Gang is now hanging at Gilly’s Arcade. Royale offers a new set of challenges and cosmetic unlocks centered around the new Battle Mode Machine. She also offers the new Gauntlet Ability, Doom Ball. New Surge Gauntlet Ability - Doom Ball The Doom Ball surge gauntlet ability allows the player to fire off Doom Balls for a short amount of time. The balls are fired in an arc and bounce off what they hit, doing large amounts of damage and knockback to each enemy they come into contact with. The ability is timed and can be fired repeatedly until the timer expires. The player cannot weapon swap while it's active and will automatically swap to the last equipped weapon once the timer expires. Emotes Players can now equip and use emotes in game to taunt AI but also taunt your friends in PvP. Players can place 4 emotes in their emote loadout to use in game. 6 are unlocked by default and an additional 7 can be found to purchase in the vendor. 2 New Weapons Party Favor The Party Favor overcharges an allies shield, while also granting a damage output buff. It fires a steady stream of projectiles that home to the nearest friendly target, building up their shield to a larger overcharge cap over time and granting a large damage output boost as long as they are under its influence. The Party Favor is considered a Special Weapon and cannot be refilled with ammo. Scotsman The Scotsman fires proximity triggered mines that stick to the environment and detonate once an enemy is within close range. Certain objectives and destructibles will auto trigger the detonation. 9 New Adventure Mode Tiles 3 for Each of the Existing Biomes Nerve Center, Mystic Isles, and Aftermath. 5 New PvP Arenas 2 New Block Breakers Arenas 1 New Pandemonium Arena 1 New Team deathmatch Arena 1 New Free for All Arena 20 New Cosmetics All available in the Vendor with tints unlocking after getting the base item. 2 New Outfits Available in the Vendor Cosmetic Previews in the Vendor You can now see a representation of the item you are buying before purchasing. Controls Keyboard and Mouse Input Customization Customize your key binds on Keyboard and Mouse. Bindings for Controllers are still being worked on. Separated out ADS sensitivity from normal sensitivity Stop, Drop and Roll Players that are ignited are now able to roll to extinguish themselves Fixes and Optimizations Biomes General Continued fixes and improvements to tiles for gameplay and performance. The timer to enter a boss fight has been changed to now consistently take 10 seconds for every biome. Fixed a number of areas that AI could get stuck and not jump up or down towards the players. Fixed a number of areas the players could get stuck in Gilly’s and in Adventure Mode. Nerve Center Destructible Blocks no longer respawn on the End Tile with the Glitch Core objective. Tutorial Fixed an issue where if the player picks up the Hack from the chest prior to the text prompt the tutorial could break. Battle Modes Fixed an issue where players could respawn without cosmetics after Tile Drop. Players Fixed an issue where jumping during high latency situations would cause the player to excessively rubberband. The downed timer has been been reduced to 30 seconds from 50 seconds Adventure Mode Player inventories will now be saved to the moment when they die rather than resetting to what was present at the last checkpoint. The run timer is now paused when airlocked in the Vendor Tile. Fixed an issue where the Boss Meter would appear as filled for the Host of a match when initially jumping to a new stage. FunFunCo will stop injecting enemies into the simulation if players remain on the same tile for an extended period of time. FunFunCo has also adjusted where in the simulation certain enemies will appear Minigun and Flamethrower Defense Drones show up at earlier difficulties. BDE9000 Elite Trooper shows up at earlier difficulties. Heavy Drone Troopers show up at later difficulties. Weapons Fixed an issue with a number of weapons where the projectiles would pass through enemies at close range. Surge Gauntlet Abilities Orbital Strike Now hits everything in the radius rather than doing Line of Sight traces, which can sometimes be blocked by enemies, destructibles, and the environment. Bosses General Bosses now get status effect damage at a lesser rate than normal AI. Mech Boss Adjusted firing behavior based on the player breaking line of sight with the boss. The boss now awards Surge Energy at certain health thresholds. Challenges General Matching Gang Icons now appear on your Challenge Tracker in Gilly’s so you know which Gang Leader to go to. In Game HUD Weapons now have a Weapon Type Icon associated with them Fixed an issue where if you died by suicide it would show “KillerName” in the kill feed instead of your name. Cosmetics BDE-9000 Fixed the Red Tint to actually be Red.
  19. I convinced a friend of mine to buy the game on PS5 while I bought it on PC not realizing that Cross-Play wont be out till launch. I ended up buying the game on PS5 and put a good a mount of time into it (level 81) would be nice if I could transfer my progress across platform. just a suggestion. enjoying the game, cant wait for the updates to roll out.
  20. pliz gib corndog skin for baseball bat i need it i need it deep down in my soul thanks, lol
  21. I would love to see a wall run and a ledge grab mechanic. ESPECIALLY with the new sport game mode coming. a little bit of background Back in like 2016 i concepted a game mode for my favorite most played game ever: warframe essentially it was a mix between dodgeball, soccer, and quiddage (quiddich?)... the game needed a non-combat method of pvp since many players in warframe didnt think players killing players was lore appropriate. Not long after i created this concept, rocket league came out and then a year or two later Warframe introduced Lunaro. The game is basically soccer but you throw the ball instead of kick it. In my original concept, the game used the parkour mechanics (wall running and bullet jumping [basically a super jump] ) to traverse a multi level arena, where you throw balls at various sized goals to score points. The smaller the goal the more points its worth. You could peg opponents to cause them to drop their ball, returning it back to their team's ball spawn point. Once you score, the goal would change position. The game mode they introduced was more like rocket league, flat arenas, no parkour needed, but with a heavy focus on stunlocking your opponents with a dash maneuver or swatting the ball out of their hands over and over. Because of what was generally considered a poor implementation of a half baked concept, the game mode died shortly after launch and has remained a graveyard ever since. A quick search of warframe lunaro on youtube will show you every thing you need to know about how NOT to design a game mode like this. anyhow, back on topic: wall run is a great mechanic loved in many games. dying light, titanfall, warframe, prince of persia, assassins creed, ghost runner, mirrors edge, watchdogs. while this game may not be focused on wall running, i think it would enhance the gaming experience by allowing us for more freedom of choice regarding movement in the game. considering the maps are a bit on the smaller (width) side most time, it would in my opinion expand the traversable area a bit and make the game maps feel a bit bigger in some way. ledge grab would also improve the experience a bit. Im sure that these mechanics are not the most simple to implement but i feel like they would be massive improvements to the feel of the game, which i must say is already pretty nice. Whether or not we get any sort of parkour, please also consider multi-level arenas with moving platforms and/or moving goals (maybe using launch pads) for the Sport game mode coming. Keep up the great work and thanks for such a dope soundtrack. ♥ PookieNumnums
  22. I think it'd be really cool to be able to see the artist and song name displayed in tab or when a new song plays/a level starts in a corner of the screen similar to how your name looks up while playing
  23. no more battle royal. too many battle royal nowadays. we need co op PVE shooter games. just add a lot of stages and bosses.
  24. Am I allowed to stream the early access on Epic games to twitch?
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