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Courier

IllFonic
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Everything posted by Courier

  1. That's a lot of tints!
  2. New Weapon Gillytine New Cosmetics 5 New Hairstyles 350+ New tints for available cosmetics General A large number of memory and performance optimizations General Bug Fixes Fixed an issue where Spectating in the Standalone Battle Mode Machine was not working properly Fixed several locations in Aftermath where players would take damage from acid pools that were not visible Fixed an issue where certain PvP maps were not in the Standalone Battle Mode Machine Fixed an issue where the Doom Ball Audio would sometimes play over and over again in confined spaces Fixed an issue where the Doom Ball could sometimes bounce infinitely Fixed an issue where everyone in match could hear the overheat audio from Infernal weapons Fixed a number of instances where projectiles were impacting on items that they shouldn't be impacting Fixed an issue where the emote wheel would not close if the player was downed or died while the menu was up Fixed a large number of areas where players could get out of a level or traverse to areas they shouldn't Fixed several tint icons that were incorrect Adjusted several tints that were too similar in color to one another Fixed an issue where the Party Favor was incorrectly doing damage to enemies The Party Favor was never supposed to be doing damage to enemies and this is a bug fix rather than a balance change Fixed a several issues related to selecting, purchasing, and previewing cosmetics to from Gilly Fixed several locations that could cause the player to become stuck while sliding Fixed an issue where players were able to slide through stuns (such as the Spark Balls in Nerve Center) Fixed several issues related to the AI Spawner sometimes not spawning enemies or spawning the incorrect enemies Fixed several random level seeds that would have certain areas loop infinitely Fixed several chests spawn locations that players were unable to reach Fixed an issue where player weapons would sometimes appear at their feet during boss cinematics Fixed an issue where the host would see the Boss Fight ready on level load (when the Boss Fight was not yet actually ready)
  3. Thanks for taking the time to give us this list. We'll look into the issues here!
  4. New Items Stand Alone Battle Mode Machine Players can now enter a PvP only mode via the Battle Mode Machine in Gilly’s Arcade. Players will compete in a set number of consecutive PvP Arenas which accrue points to the end to declare a single winner. Royale - The Leader of the FTW Gang is now hanging at Gilly’s Arcade. Royale offers a new set of challenges and cosmetic unlocks centered around the new Battle Mode Machine. She also offers the new Gauntlet Ability, Doom Ball. New Surge Gauntlet Ability - Doom Ball The Doom Ball surge gauntlet ability allows the player to fire off Doom Balls for a short amount of time. The balls are fired in an arc and bounce off what they hit, doing large amounts of damage and knockback to each enemy they come into contact with. The ability is timed and can be fired repeatedly until the timer expires. The player cannot weapon swap while it's active and will automatically swap to the last equipped weapon once the timer expires. Emotes Players can now equip and use emotes in game to taunt AI but also taunt your friends in PvP. Players can place 4 emotes in their emote loadout to use in game. 6 are unlocked by default and an additional 7 can be found to purchase in the vendor. 2 New Weapons Party Favor The Party Favor overcharges an allies shield, while also granting a damage output buff. It fires a steady stream of projectiles that home to the nearest friendly target, building up their shield to a larger overcharge cap over time and granting a large damage output boost as long as they are under its influence. The Party Favor is considered a Special Weapon and cannot be refilled with ammo. Scotsman The Scotsman fires proximity triggered mines that stick to the environment and detonate once an enemy is within close range. Certain objectives and destructibles will auto trigger the detonation. 9 New Adventure Mode Tiles 3 for Each of the Existing Biomes Nerve Center, Mystic Isles, and Aftermath. 5 New PvP Arenas 2 New Block Breakers Arenas 1 New Pandemonium Arena 1 New Team deathmatch Arena 1 New Free for All Arena 20 New Cosmetics All available in the Vendor with tints unlocking after getting the base item. 2 New Outfits Available in the Vendor Cosmetic Previews in the Vendor You can now see a representation of the item you are buying before purchasing. Controls Keyboard and Mouse Input Customization Customize your key binds on Keyboard and Mouse. Bindings for Controllers are still being worked on. Separated out ADS sensitivity from normal sensitivity Stop, Drop and Roll Players that are ignited are now able to roll to extinguish themselves Fixes and Optimizations Biomes General Continued fixes and improvements to tiles for gameplay and performance. The timer to enter a boss fight has been changed to now consistently take 10 seconds for every biome. Fixed a number of areas that AI could get stuck and not jump up or down towards the players. Fixed a number of areas the players could get stuck in Gilly’s and in Adventure Mode. Nerve Center Destructible Blocks no longer respawn on the End Tile with the Glitch Core objective. Tutorial Fixed an issue where if the player picks up the Hack from the chest prior to the text prompt the tutorial could break. Battle Modes Fixed an issue where players could respawn without cosmetics after Tile Drop. Players Fixed an issue where jumping during high latency situations would cause the player to excessively rubberband. The downed timer has been been reduced to 30 seconds from 50 seconds Adventure Mode Player inventories will now be saved to the moment when they die rather than resetting to what was present at the last checkpoint. The run timer is now paused when airlocked in the Vendor Tile. Fixed an issue where the Boss Meter would appear as filled for the Host of a match when initially jumping to a new stage. FunFunCo will stop injecting enemies into the simulation if players remain on the same tile for an extended period of time. FunFunCo has also adjusted where in the simulation certain enemies will appear Minigun and Flamethrower Defense Drones show up at earlier difficulties. BDE9000 Elite Trooper shows up at earlier difficulties. Heavy Drone Troopers show up at later difficulties. Weapons Fixed an issue with a number of weapons where the projectiles would pass through enemies at close range. Surge Gauntlet Abilities Orbital Strike Now hits everything in the radius rather than doing Line of Sight traces, which can sometimes be blocked by enemies, destructibles, and the environment. Bosses General Bosses now get status effect damage at a lesser rate than normal AI. Mech Boss Adjusted firing behavior based on the player breaking line of sight with the boss. The boss now awards Surge Energy at certain health thresholds. Challenges General Matching Gang Icons now appear on your Challenge Tracker in Gilly’s so you know which Gang Leader to go to. In Game HUD Weapons now have a Weapon Type Icon associated with them Fixed an issue where if you died by suicide it would show “KillerName” in the kill feed instead of your name. Cosmetics BDE-9000 Fixed the Red Tint to actually be Red.
  5. IllFonic will be out of office starting today.! For the next week, all IllFonic employees will be offline to rest and recharge. We will be back in our virtual offices and online on 8/16. Thanks for your continued support! Have fun in the jungle and at Gilly's while we are away!
  6. We're working on adding many features and toggles to our settings menu during the Early Access process and launch of Arcadegeddon. I'm not aware of the more technical details though
  7. You can currently cancel sliding by either jumping or pressing the slide button again
  8. Patch Notes 0.1.4 Patch 0.1.4 will be going live tomorrow! Check out what to expect in tomorrow's patch here! Patch 0.1.4 is now live! We've got lot's of fun stuff in this patch and it's not even the Summer Patch yet! Patch 0.1.4 New Feature Highlights Solo Players are now able to pause the game FFC Troopers have been seen looting chests throughout the simulation...be warned! Added enemy variants to the game that are equipped with unique weapons and status effect weapons Enemies have distinct tints depending on the kind of weapons they carry and elemental damage they inflict Default textures for many of the enemies have been updated in order to differentiate between the default enemy tints and the variant enemy tints TomBot has added a variety of new things to his mid stage Vendor Shop TomBot now sells a single Hack at each stage for each player TomBot can now offer Unique Weapons for sale The Arcadegeddon Leaderboard is now in the Vendor tile for people to check scores mid run General [PS5] Motion Blur can now be toggled On/Off in the settings menu Friends list, Discord, etc. will now correctly displays the game being played as “Arcadegeddon” instead of “Arcade-Shipping” Matchmaking queue will now be cancelled when someone leaves the party Fixed an issue where it was possible to over scroll the Leaderboards list Fixed a number of missing names on various tints offered by Gilly in the Arcade Fixed an issue where the cosmetics purchase screen would freeze if making a purchase just as the refresh timer expired Players Animation polish of the jump to sprint transition Adjusted the fade out distance on friendly character highlights Adjusted the outline thickness of other players Increased the size of the low health warning on the HUD and gave it a pulse Adjusted the double jump VFX Adjusted the logic used to determine if the player can get up from a slide. This alleviates a majority of the weird slide stuck spots Fixed an issue where the player’s momentum would be lost when initiating a slide Fixed an issue where player names above players heads would appear as black Fixed an issue where there were holes in the back of certain head cosmetics Fixed an issue where you could see hair cosmetics while in ADS Fixed an issue where the low health effects would persist even after healing when spectating a player Adventure Mode General Solo Players are now able to pause the game Battlemodes now have color coded nameplates for Team Composition TomBot has added a variety of new things to his mid stage vendor shop TomBot now sells a single Hack at each stage for each player TomBot can now offer Unique Weapons for sale The Arcadegeddon Leaderboard is now in the vendor tile for people to check scores mid run Polish and Optimization to all tiles; this includes updates to lighting, assets, and textures We’re always working on the polish and optimization of the tiles. It’s an ongoing process! Gameplay Tips now show up in the Hack Menu Reduced the cost of the difficulty machine at lower difficulties Players that use a continue token will now revive with the loadout they died with instead of the loadout they had at the last checkpoint (stage start or mid vendor Tile) Added messaging for when players are revived at the vendor shop Pay2Live Machine now says “Revive” if the player is downed Updated UI alert for completing a challenge to differentiate between Main and Optional challenges Added Icons on teammate’s health bars for low health, downed, and dead Increased the requirements of filling the Boss Meter at higher difficulties Fixed an issue where the run would not end in cases where the player did not have enough coins to revive themselves or continue Fixed an issue where players could revive their teammates while sliding Fixed an issue where the Give Up meter continues to visually fill after the player has let go of the button. Fixed an issue where the Pay2Live location icon would appear in locations that the player could not access Fixed an issue where the most recently picked up hack would sometimes appear when returning from Battle Mode Enemies General Reduced the fire rate on the elemental turrets FFC Troopers have been seen looting chests throughout the simulation… be warned! Added enemy variants to the game that are equipped with unique weapons and status effect weapons Enemies have distinct tints depending on the kind of weapons they carry and elemental damage they inflict Default textures for many of the enemies have been updated in order to differentiate between the default enemy tints and the variant enemy tints Bosses General Fixed an issue with Boss Anomalies not showing up when not having Epic video options set Fixed an issue with the pickup pedestals despawning health/energy/ammo pickups and never respawning them FFC Mech Fixed a collision issue that caused the boss to get stuck in the central pillar CEO The CEO Boss will now use its evasive behavior to get out of the way of large amounts of incoming damage He now teleports away when being dealt a large amount of damage quickly. Fixed an issue where the CEO would sometimes teleport out of the Arena The Invulnerable banner now only appears when the CEO is actually in an invulnerable phase (while recharging his shield after it is broken) Fixed an issue where if the player is at close range and in ADS, the CEO’s head will not be visible Nerve Center Fixed an issue where the player could slide under staircases in certain tiles Fixed an issue where the player could spawn on top of an incinerator hazard Moved Boss Anomaly Spawns away from Hazards Mystic Isles Fixed a rare layout that would wrap in on itself Fixed some AI navigation issues that occured on the longer bridges Weapons General Reduced hip/fire accuracy for all Sniper Rifles Fixed an issue where players that were full on ammo could still pick it up and steal it from teammates Demolisher Weapons Master Blaster Increased base damage from (32/35/37/40/50) to (34/38/44/51/60) Infernal Weapons General Fixed jittery overheat bars on clients Miligrade Weapons General Unified crit damage for all Miligrade weapons (1.75x/1.8x/1.9x/2x/2.25x) Outlaw Adjusted base damage from (140/150/165/188/232) to (160/170/185/205/220) Reduced magazine size from (7/9/12/15/18) to (5/6/8/10/12) Adjusted the reload animation Fixed an issue with damage falloff adding a 1.2x multiplier to all damage Surge Weapons General Rebalanced the Surge Weapons to focus more on crowd control Surge weapons now stun on the initial hit regardless of the quality level Stun duration now scales with quality Reduced shock chain damage Lowered the amount of hits required to stun enemies through shock chains Overclocker Reduced base damage from (163/175/187/199/211) to (60/100/145/190/210) Power Surge Reduced base damage from (125/132/139/146/155) to (50/70/90/110/130) Shocker Reduced base damage from (100/115/130/150/180) to (50/60/70/80/90) Zerocool Weapons Frosty Fraggins Reduced base damage from (50/75/100/150/300) to (50/70/100/140/200) Increased freeze status damage from (120/140/160/180/200) to (120/165/210/255/300) Long Winter Reduced base damage from (100/110/120/150/180) to (50/70/90/110/130) Increased freeze status damage from (100/110/120/130/140) to (100/110/130/150/170) Cold Shoulder Added falloff for freeze status splash damage Reduced freeze status damage from (300/400/500/600/700) to (300/350/400/450/500) Unique Weapons General Nameplates for Unique Weapons now have a rainbow border to differentiate them from the normal weapons Added a “No Ammo Refill” note on the weapon tooltips for all Unique Weapons Slugger The Slugger now has a durability associated with it and will break after the durability is spent Durability can be seen where your Ammo count is on the UI. This change does not affect the Slugger you are equipped with by default Adjusted swing animation Particle Smasher Fixed an issue where projectiles would not display when in any other video settings other than Epic Surge Gauntlet Abilities General You can now swap Surge Gauntlet Abilities between the two active loadout slots Fixed a bug where you could have the same ability equipped in both ability slots Hacks Critmaster Reduced hack percentages per rarity (Rare, Epic, Legendary) from (20/25/30) to (10/15/20) One Hander Reduced hack percentages per rarity (Rare, Epic, Legendary) from (20/25/30) to (10/15/20) Accessibility Added Font Coloring for Voice to Text Subtitles Added Dark and Light Background Options for the Voice to text Subtitles Added an Opacity Slider for the Voice to Text Subtitles Background Crashes Fixed a rare crash that would occur when the player would use the interaction button Fixed a rare crash related to the player being damaged Fixed a rare crash related to destroying frozen enemies Fixed a rare crash that crash that occurred during the After Action Report Fixed a rare crash that occurred during cinematics Fixed a rare crash related to the homing projectiles from Nano Weapons Fixed a rare crash that occurred when applying a tint to the Light Gun Fixed a rare crash related to the client leaving the game at certain times Fixed a crash related to the Overclocker weapon Fixed a crash related to ragdoll cleanup Fixed a crash that could occur when cancelling matchmaking Fixed a crash that could occur when disconnecting the controller on the PS5
  9. Level 100 is currently the max level
  10. Are you able to get a video recorded for us to assist in diagnosing this issue?
  11. We've been removing certain leaderboard entries that we have investigated and have found them being suspicious.
  12. What times are you queueing up for matchmaking?
  13. Thanks for the info everyone! The team is looking into it
  14. We're working on improving the shop for a better user experience! Thanks for the feedback!
  15. Thanks for taking the time to write all of this up! We're still in Early Access and we're aware that there is still a lot that we can do to improve the game. Your feedback is much appreciated!
  16. Do you mean that you would like a hat/helmet section separate from the head category? We do have quite a few different hats available for purchase at Gilly's and Label also has a hat that you can unlock via challenges
  17. We're aware of the current connectivity issues affecting Arcadegeddon. Please check back here or on our socials for more updates! We'll let you know when the issue has been resolved. Looks like the issue has been resolved and connectivity is being resolved. Please let us know if the issue persists. Thanks!
  18. Did you try dropping a gun and fighting with the pistol or was it a fight with the weapons you had at hand? We recommended that you are fully prepared before entering a boss fight, but sometimes that may not be ideal. We're definitely looking at how the Boss fights work as we progress through Early Access (and introducing new Bosses!) Thanks for the feedback!
  19. We're working on our UI and information that is available throughout the game (and out of game). This kind of feedback is very helpful on figuring out what we need to improve on. Thanks!
  20. I usually grab one just to destroy the Glitch Siphons to complete those objectives quickly
  21. We're definitely working on improving our information in the game and making sure everything is clear. Feedback like this is very helpful and will be passed along! Thanks!
  22. Do you have any images or videos of these locations that you have mentioned? We're always looking to improve our maps and the easiest way for us to resolve these kinds of issues is with screenshots! Thanks for the feedback and we'll look into these spots you mentioned.
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