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  1. We're using FidelityFX Super Resolution with Temporal Antialiasing Upsampling in combination with each other. The goal is to maximize performance and image quality simultaneously, and it's working pretty well so far. I don't have the engine specific settings offhand with FSR, but this guy does solid dive into what we're doing (and probably better than I could do):
  2. That's a popular request, and one that we are working on. It will take a little bit longer to implement but we know it's something a lot of people want.
  3. Hi everyone! Here is our Early Access Roadmap for Arcadegeddon! As this game progresses through Early Access, we will continually update this roadmap and/or post new and updated ones. And beyond finding this here in our forums, we'll be posting this across our social and even making it accessible in the game itself. Thank you so much for joining us on this journey to bring Arcadegeddon to full release in early 2022! Let us know what you love! Let us know what you'd like to see improved! Your input is what will make this game even more fun, so let your voices be heard as we take this game into 2022!
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