PC - Added upscaling options including AMD FSR 1.0 and TAAU
Balance Changes
Increased the Inflation time with the Pixel Popper on the Heavy Trooper
Adjusted the aggro and enemy target evaluation times on the Heavy Trooper to prevent them from trying to change targets too frequently
Bug Fixes
[PC] Added a Max Framerate Options to the Video Settings
[PS5] Fixed an issue where PS+ was required for solo runs
Optimized texture streaming pool
Fixed an issue with the tutorial challenge "Get into the Game" not being completed if done while in a party
For those in a broken state, initiate a run either solo or in a party and it should complete automatically when you get back to Gilly’s
Fixed an issue with the HUD requesting to Apply Changes in Settings when no changes have been made
Fixed an issue with Simulation Scores not being promoted to the appropriate Leaderboard when someone has left the run prior to the remaining team finishing the run
Fixed an issue where the HUD would not appear when loading into a Boss Fight
Fixed a general HUD data crash
Fixed a crash related to stuns from Shock Weapons and Electro Balls in Nerve Center
Fixed a crash related to burning and freeze status effects
Fixed a crash related to players taking damage
Fixed a crash related to weapon data replication
Fixed a null targeting crash
Could you share some details of the FSR implementation on PS5? What is the FSR setting in the console (e.g. Ultra Quality)? What is the base resolution (1440p)? What is the main motivation to use FSR (120 fps mode)?
Patch Notes 0.1.3
in Patch Notes
Posted · Edited by Xint
Could you share some details of the FSR implementation on PS5? What is the FSR setting in the console (e.g. Ultra Quality)? What is the base resolution (1440p)? What is the main motivation to use FSR (120 fps mode)?