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Patch Notes 0.1.3


Courier
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  • IllFonic


Added AMD FSR 1.0

  • PS5 - Enabled AMD FSR 1.0 + TAAU Hybrid Upscaling by default
  • PC - Added upscaling options including AMD FSR 1.0 and TAAU

Balance Changes

  • Increased the Inflation time with the Pixel Popper on the Heavy Trooper
  • Adjusted the aggro and enemy target evaluation times on the Heavy Trooper to prevent them from trying to change targets too frequently

 

Bug Fixes

  • [PC]  Added a Max Framerate Options to the Video Settings
  • [PS5] Fixed an issue where PS+ was required for solo runs
  • Optimized texture streaming pool
  • Fixed an issue with the tutorial challenge "Get into the Game" not being completed if done while in a party
    • For those in a broken state, initiate a run either solo or in a party and it should complete automatically when you get back to Gilly’s
  • Fixed an issue with the HUD requesting to Apply Changes in Settings when no changes have been made
  • Fixed an issue with Simulation Scores not being promoted to the appropriate Leaderboard when someone has left the run prior to the remaining team finishing the run
  • Fixed an issue where the HUD would not appear when loading into a Boss Fight
  • Fixed a general HUD data crash
  • Fixed a crash related to stuns from Shock Weapons and Electro Balls in Nerve Center
  • Fixed a crash related to burning and freeze status effects
  • Fixed a crash related to players taking damage
  • Fixed a crash related to  weapon data replication
  • Fixed a null targeting crash
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1 hour ago, Courier said:


Added AMD FSR 1.0

  • PS5 - Enabled AMD FSR 1.0 + TAAU Hybrid Upscaling by default
  • PC - Added upscaling options including AMD FSR 1.0 and TAAU

Balance Changes

  • Increased the Inflation time with the Pixel Popper on the Heavy Trooper
  • Adjusted the aggro and enemy target evaluation times on the Heavy Trooper to prevent them from trying to change targets too frequently

 

Bug Fixes

  • [PC]  Added a Max Framerate Options to the Video Settings
  • [PS5] Fixed an issue where PS+ was required for solo runs
  • Optimized texture streaming pool
  • Fixed an issue with the tutorial challenge "Get into the Game" not being completed if done while in a party
    • For those in a broken state, initiate a run either solo or in a party and it should complete automatically when you get back to Gilly’s
  • Fixed an issue with the HUD requesting to Apply Changes in Settings when no changes have been made
  • Fixed an issue with Simulation Scores not being promoted to the appropriate Leaderboard when someone has left the run prior to the remaining team finishing the run
  • Fixed an issue where the HUD would not appear when loading into a Boss Fight
  • Fixed a general HUD data crash
  • Fixed a crash related to stuns from Shock Weapons and Electro Balls in Nerve Center
  • Fixed a crash related to burning and freeze status effects
  • Fixed a crash related to players taking damage
  • Fixed a crash related to  weapon data replication
  • Fixed a null targeting crash

Keyboard key binds?

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  • IllFonic Staff
6 minutes ago, TioAkasha-Twitch said:

Keyboard key binds?

That's a popular request, and one that we are working on. It will take a little bit longer to implement but we know it's something a lot of people want.

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On 7/16/2021 at 5:59 PM, Courier said:


Added AMD FSR 1.0

  • PS5 - Enabled AMD FSR 1.0 + TAAU Hybrid Upscaling by default
  • PC - Added upscaling options including AMD FSR 1.0 and TAAU

Balance Changes

  • Increased the Inflation time with the Pixel Popper on the Heavy Trooper
  • Adjusted the aggro and enemy target evaluation times on the Heavy Trooper to prevent them from trying to change targets too frequently

 

Bug Fixes

  • [PC]  Added a Max Framerate Options to the Video Settings
  • [PS5] Fixed an issue where PS+ was required for solo runs
  • Optimized texture streaming pool
  • Fixed an issue with the tutorial challenge "Get into the Game" not being completed if done while in a party
    • For those in a broken state, initiate a run either solo or in a party and it should complete automatically when you get back to Gilly’s
  • Fixed an issue with the HUD requesting to Apply Changes in Settings when no changes have been made
  • Fixed an issue with Simulation Scores not being promoted to the appropriate Leaderboard when someone has left the run prior to the remaining team finishing the run
  • Fixed an issue where the HUD would not appear when loading into a Boss Fight
  • Fixed a general HUD data crash
  • Fixed a crash related to stuns from Shock Weapons and Electro Balls in Nerve Center
  • Fixed a crash related to burning and freeze status effects
  • Fixed a crash related to players taking damage
  • Fixed a crash related to  weapon data replication
  • Fixed a null targeting crash

Could you share some details of the FSR implementation on PS5? What is the FSR setting in the console (e.g. Ultra Quality)?  What is the base resolution (1440p)? What is the main motivation to use FSR (120 fps mode)?

Edited by Xint
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  • IllFonic Staff
On 7/17/2021 at 2:12 PM, Xint said:

Could you share some details of the FSR implementation on PS5? What is the FSR setting in the console (e.g. Ultra Quality)?  What is the base resolution (1440p)? What is the main motivation to use FSR (120 fps mode)?

We're using FidelityFX Super Resolution with Temporal Antialiasing Upsampling in combination with each other. The goal is to maximize performance and image quality simultaneously, and it's working pretty well so far. I don't have the engine specific settings offhand with FSR, but this guy does solid dive into what we're doing (and probably better than I could do): 

 

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